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Would Mario Still Sell Millions if He Were Gay?
By Gay Gamer | Published  02/5/2007 | Blogging and Computing | Rating:
A Whole New World?
Assuming what Witeck and Brathwaite say is true, and companies like Lionhead Studios (which created Fable and is now owned by Microsoft) and Rockstar Games (makers of Bully) continue to push the envelope and move the industry forward, what could the future hold for gays and lesbians looking for a more realistic and representative gaming experience?

Edison hopes the future will bring "more of the same kind of healthy gay presence we’re beginning to see in games like Bully and Fable," he says. "I’d like to see more incidental characters who happen to be gay or lesbian, and it not being that big of a deal.

"I hope that in 10 or 20 years we can look back on characters like (Nintendo’s "fruity" sidekick character) Tingle and Enchanted Arms’ Makoto with the same sheepish absurdity we now see in the gay TV characters of yesterday, like Paul Lynde’s uncle Arthur in Bewitched," he adds.

"We are, I think, universally hungry to see ourselves portrayed in the medium we love," Edison says. "Just as gays and lesbians have welcomed themselves on the big and little screens, I think that any halfway respectful representation of homosexuality will be met with open arms by most gay gamers."



Bennett, who is working with a few of the people he met on gamers.experimentations.org to create a "gaymer-friendly" game for the PC, adds, "I think it’s time games started to reflect a more diverse and sophisticated view of homosexuality. This doesn’t mean game developers should feel the need to arbitrarily add gay characters and themes to their games. What this does mean is game developers should start trying to include gay and themes and stories when it’s appropriate, and when it can be done it a way that respects the game and the maturity of the gaming public.

"I think the classic gay-friendly games like The Sims or Fable really get it right in that they neither punish nor reward the player for exploring gay themes in the game," he says. "They’re treated exactly the same as their heterosexual equivalents. In television and film, we’re finally seeing the portrayal gays as complex and varied human beings. It’s my hope that one day we’ll start to see the same thing in our games."

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