Would Mario Still Sell Millions if He Were Gay?

By Gay Gamer on 02/5/2007
http://www.plublogs.com/articles/29/1/Would-Mario-Still-Sell-Millions-if-He-Were-Gay/Page1.html
 
Could "gay" video games someday top the bestseller lists along with the likes of Super Mario Bros., Final Fantasy and Gears of War?


Could "gay" video games someday top the bestseller lists?
Don’t laugh. Sure, a decade ago-even a few years ago-the thought of a video game starring a gay main character selling like hotcakes would have caused most anyone to chuckle, if not roll their eyes and shake their heads incredulously. Considering the success of a few recent games featuring gay content, however-such as Bully on the PlayStation 2, Fable on the original Xbox and The Sims 2 on PC-the question is no longer as silly as it once seemed.

Mark Bennett, a long-time gamer and frequent visitor to gamers.experimentations.org, an online forum for gay gamers, thinks it’s just a matter of time before more games follow in the footsteps of those groundbreaking efforts.

"I think it’s inevitable that games, just like every other form of media, will have a major game with a gay story," he says. "I don’t think every game will suddenly start having gay content, but it certainly is getting more acceptable and I think games like The Sims, Fable or Bully prove it doesn’t have the negative affect on game sales that studios seemed to think it would."

For Bennett’s dream to become reality, of course, the "suits" running the gaming industry will have to make a few organizational changes. For starters, they’d have to acknowledge adding gay content to games may not, as Bennett suggests, adversely affect the sales of those games. They’d also have to come to the realization that a market exists for such games-a market made up of more than just gay gamers. And of course they’d have to overcome any prejudices they may harbor about the gay community and their inclusion in video game storylines.

There are signs industry leaders are moving toward accomplishing the first two objectives. Sony, for instance, recently placed targeted ads for its Singstar game in European gay magazines.

Should that really be considered "one small step for gay mankind?" Industry vet Brenda Brathwaite (she’s worked on 21 published games) seems to think so.

"In the game industry, to my knowledge and to date, very little game marketing has been done that directly and specifically targets the GLBT market," she says. "The Singstar advertisement was newsworthy on that basis alone."

When will game companies make some progress on the last objective-ridding themselves of any prejudices against gays in general or gay content in games in particular? Brathwaite, for one, isn’t sure any changes need to be made.

"I don’t think it’s a taboo subject" for game developers, she says. "They’re fairly liberal in my experience."


Others Aren’t So Sure
"With an industry both dominated and hamstrung by the forces of marketing and PR, in which good games and good decisions by good designers are routinely passed over for wringing extra pennies out of big film franchises ... well, I’m just not holding my breath for a socially conscious, self-aware game with a gay main character and great game play," says David Edison, associate editor at gaygamer.net (a site that bills itself as being "for boys who like boys who like joysticks").

Bennett, a programmer based in Calgary, Alberta, has a similarly discouraged view of the gaming industry.

"Over the last decade games have gotten a lot more expensive and complicated than they used to be," he says. "As the costs have increased and big publicly traded studios have basically dominated game sales, the industry has also become a lot more conservative and risk adverse. Genre and tie-in games are the rule and games which push game play or story have really been pushed to the sidelines."

LGBT marketing expert Bob Witeck, co-founder and CEO of Washington, D.C.-based Witeck-Combs Communications, takes a more egalitarian position on the situation. Although he isn’t a gamer himself and doesn’t have first-hand knowledge of the industry, he assures it’s a business he "understands in commerce."

Given his background and experience, he says "the folks who own/run these companies-any company in America, for that matter-still operate under the filter of ’if we do one thing, do we turn off somebody else?’ It’s not just about sexual orientation-it’s about race and gender, too. If it’s too black, too girly, too gay, we’re driving away the core audience of straight white boys. So, they think ’if we tip too far in any one direction, are we going to alienate a customer or part of our audience? Are we going to appear to have an agenda, where we could piss off some people?’ They worry they’ll get some push back from their customer base or special interest groups who think you’re speaking to something, an underlying agenda."

That’s not to imply those heading game companies are homophobic, Witeck assures. "Many of them are ’business-phobic.’ They want to ’get it all’ but not lose or risk any of it."

Witeck says most companies likely are thinking about "brand fitness." "I think it’s an issue many game companies are facing-’does the game fit our audience?’ he says. "Gamers face the same thing-does the game fit them?"

That doesn’t mean that if a game features a gay character or storyline, however, it will no longer be a "fit" for a young, heterosexual gamer, Witeck says. In fact, it may be just the opposite.

"Younger people want to see representations that are inclusive," he says. "They expect to see games that are multi-racial and all-gender. Sexual orientation just isn’t a big barrier for them-they don’t view it in that way."

Games that aren’t inclusive, Witeck suggests, eventually will be "beaten down. If they don’t connect with them, they won’t be viewed as true."

Brathwaite also believes the majority of gamers would accept an increase in gay content, "particularly if they were the ones choosing the sexuality" of the character.

"I remember this interview I did with Dani Berry (a legendary transgendered game designer) in the 1990s, where she mentioned that ’getting the girl’ at the end of the game wasn’t exactly what she had in mind," Brathwaite says. "As a woman, I get that, you know. How come I couldn’t have a man at the end of a game? It would have made the experience more satisfying for me as a player."

Although younger gamers-and female gamers-may be more open to gay characters and storylines than previously imagined, Witeck warns the gay community about getting ahead of itself.

"Younger people generally don’t care" about gay content, he says, "but they don’t want to think the game is ’for gay people’ or ’that’s for fags.’ So if the content is too much or crosses some line in their minds, it would create an impression that it no longer ’fits’ them."


A Whole New World?
Assuming what Witeck and Brathwaite say is true, and companies like Lionhead Studios (which created Fable and is now owned by Microsoft) and Rockstar Games (makers of Bully) continue to push the envelope and move the industry forward, what could the future hold for gays and lesbians looking for a more realistic and representative gaming experience?

Edison hopes the future will bring "more of the same kind of healthy gay presence we’re beginning to see in games like Bully and Fable," he says. "I’d like to see more incidental characters who happen to be gay or lesbian, and it not being that big of a deal.

"I hope that in 10 or 20 years we can look back on characters like (Nintendo’s "fruity" sidekick character) Tingle and Enchanted Arms’ Makoto with the same sheepish absurdity we now see in the gay TV characters of yesterday, like Paul Lynde’s uncle Arthur in Bewitched," he adds.

"We are, I think, universally hungry to see ourselves portrayed in the medium we love," Edison says. "Just as gays and lesbians have welcomed themselves on the big and little screens, I think that any halfway respectful representation of homosexuality will be met with open arms by most gay gamers."

Bennett, who is working with a few of the people he met on gamers.experimentations.org to create a "gaymer-friendly" game for the PC, adds, "I think it’s time games started to reflect a more diverse and sophisticated view of homosexuality. This doesn’t mean game developers should feel the need to arbitrarily add gay characters and themes to their games. What this does mean is game developers should start trying to include gay and themes and stories when it’s appropriate, and when it can be done it a way that respects the game and the maturity of the gaming public.

"I think the classic gay-friendly games like The Sims or Fable really get it right in that they neither punish nor reward the player for exploring gay themes in the game," he says. "They’re treated exactly the same as their heterosexual equivalents. In television and film, we’re finally seeing the portrayal gays as complex and varied human beings. It’s my hope that one day we’ll start to see the same thing in our games."


Article courtesy of PLU Blogs, a gay and lesbian community and bloglisting site. Visit us at http://www.plublogs.com!